Stinky feet: The adventure of BigFoot | DEVLOG #2
Hello there, my name is Strahinja and I am a game developer now!
Kind of...
I thought I had it all covered!
Wishlist me on Steam!
The footage was there, the audio was much better than last time, I had script and code snippets to show you, possibly a small tutorial too.
And then I had to drop everything, and move to the new apartment with my girl. A few days ago, I took a look at the material I had for this and it was a steaming pile of crap… And will never, NEVER see the light of day!
So without further ado to my new and shiny stuff.
I am working on a really low spec machine, and performance issues get really obvious really fast. And I have a looot of rigid bodies loaded in my scenes. Every droplet is a rigid body.
And I Was not destroying them so I went on to fix it only to find that, I have already done this… And now I have it in two places the exact same two lines of code…
Subscribe to my Mailing List!
And I do not want to dwell on the past so I moved on.
There is this annoying feature I implemented a long time ago.
When the player aims and shoots a pinkie at the enemy the pinkie velocity depends on how far from the player the mouse pointer is. I had different ideas on how to solve it, and to be honest all of them were crap. And nothing worked. So I used the simplest thing I should have used in the first place. Normalize input using normalize function.
I also implemented something new.
You see you were able to spam pinkies like crazy, and it was fun.
So naturally, I decided to limit the rate at which you can launch a pinky projectile.
I spent some time on it, and thinking about how to implement this limitation and just decided to implement it as a coroutine and a boolean that reflects the state of the pinky, you know, is it launchable or not.
I had dozens of issues here due to bad code I wrote and some shortcuts I used while typing out the jam version of the game.
I spent hours on it and the final result is…
MEH…
I am going to remove it, it sucks as a game mechanic, it really does. And it makes the game not fun.
Aaand here we are after weeks of moving stuff that I will probably end up tossing away and few more weeks of procrastinating I am about to continue working on Stinky feet!
If you want to play stinky feet go over to itch.io for my old game jam version, or contact me here in the comments and I will send you a playable build of the new version I am working on now.
Follow me on Twitter, Instagram and Youtube To keep up to date, if that is something you would do.
Get Stinky feet: the adventure of BigFoot
Stinky feet: the adventure of BigFoot
It is a platformed i guess...
Status | In development |
Author | StrvStraja |
Genre | Platformer |
Tags | 2D, Atmospheric, Drawing, Escape Game, Sprites, uniqe, Unity, wierd |
Languages | English |
More posts
- Stinky feet: The adventure of BigFoot Wishlistfull Thinking | DEVLOG #8May 22, 2021
- Stinky feet: The adventure of BigFoot | DEVLOG #7Apr 29, 2021
- Stinky feet: The adventure of BigFoot | DEVLOG #6Apr 16, 2021
- Stinky feet: The adventure of BigFoot | DEVLOG #5Apr 16, 2021
- Stinky feet: The adventure of BigFoot | DEVLOG #4Mar 26, 2021
- Stinky feet: The adventure of BigFoot | DEVLOG #3Mar 15, 2021
- Stinky feet: The adventure of BigFoot | DEVLOG #1Jan 16, 2021
- I decided to spruce up Stinky feet (And Unity tried to stop me!)Dec 29, 2020
- I made this weird thing and there are people that actually liked it!Sep 06, 2020
Leave a comment
Log in with itch.io to leave a comment.